21 May 2011

Kubbu, Five Card and a Learning Newspaper

 A common request that educators often hear, is " we want games!", "we want to play games!".  Games are a great way to integrate revisions and consolidation.

Kubbu offers more than just creating games; it also keeps track of learners results and progress.

You begin by opening a free account which you may share with up to 30 students and include 15 activities at a time. If this account is not used after 60 days, beware, because it will be deleted. Any teacher can have 1 free account at a time. Kubbu also give you the option to print a game or to have learners play online.  

Below I include an example of a matching activity which is played like domino; the opposites are in the box below (not seen here) and students have to drag the tile with the correct answer to match the opposite. In this case, it was opposites, but could be any other language focus. 
It's simple for teachers to create matching games,  and you can even upload images  and sound to your games (in the case of composer). 

After signing up, Kubbu offers short tutorials on how to manage students' accounts as well as how to create activities and make them available to students. 

I'd like to thank Nik Peachey from whom I first learnt about Kubbu. In Nik Peachey's Daily English Activities,  you will find a wealth of games and activities which are suited for a wide range of levels and contexts. 

Five Card Flickr Story is a slightly different game and as the name suggests, a digital story teller tool. Five random Flickr images are generated and learners then tell a short story from those images. You can either print the stories or share them in your website or social network. Because images are random, learners can stretch their imaginations and come up with wild tales. 

Writing is surely the most challenging task for learners, but by adding images, creating digital narratives where events can go forward or backward, where narratives are enhanced with images and sound, this writing process which used to be so awkward and challenging, becomes fun and engaging. And best of all, learners can share and comment on each other's productions. 

Alan Levine has created a wiki page where you can find more about digital narratives and story telling. 50 + Web 2.0 Ways to Tell a Story offers a wealth of resources for everyone who is interested in digital narratives. 


And from digital narratives to online newspapers. The Learning Edge is a Canadian production of an  interactive newspaper. It was designed for adult literacy and includes stories, games and audio. It is very user-friendly and a great source for learner autonomy and self-study.




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