9 September 2019

A Vocabulary Game for #ELT


Words, words, words!

How learning vocabulary can be challenging for non English speakers!

Quizlet , and other word cards are helpful but do become rather repetitive and dull after a while. Enter Knowword.


Knoword is both free and premium and offers teachers the possibility to create specific packs of vocabulary for whatever topic, theme or subject their students need to know.




Knoword is definitely one more digital tool for teachers to include in their digital backpacks
 this academic year. 




Further Suggestions:

Playing with Vocabulary

Learning Vocabulary

Words in my World

Field Related - EAP Writing

Sifting through Words









IceBreakers, Avatars and Reflective Practice

The end of summer in the Northern hemisphere ushers in a new academic year filled with hopes, dreams and dreads. However, as I prefer to look more positively at new beginnings (rather than the dread of pointless admin tasks which only serve to keep teachers busy without much pedagogical value), today's entry focuses on ice-breakers and how avatars may also have a place in the classroom. 

Some of these activities may need to be adapted, either to one's own classroom and teaching context and/or level of education (i.e. primary, secondary or tertiary level). 

How do You Play  offers different suggestions of games and ice-breakers, while Back-to-School Prep Guide: Games, Icebreaker Activities offers suggestions mostly for K12. 

Mozilla has a wealth of resources for educators, in particular with a focus on digital literacies, but also offers suggestions for ice-breakers with students, many which don't even require an internet connection. 

Lastly, 2 more sites which are worth looking at are GET-TO-KNOW-YOU GAMES and CLASSROOM ICEBREAKERS

Often enough though, learners rarely have the opportunity to stop, think and reflect. Teachers are under so much pressure to deliver the syllabus, to meet learning targets, prepare learners for assessments and so forth, that moments of silence and reflection are overlooked. Reflection doesn't always need to be following the reflective cycle as proposed by Gibbs; sometimes a simple task of asking what expectations a student has for a course is sufficient. This can be done in the written form or with a recording which is then shared on a Padlet. Later in the semester, teacher and students can re-visit these expectations and address what expectations have been met, which haven't and which may need to be changed. 

It is when an academic is still fresh and crisp that students sign up to tools such as Edmodo and/or other LMSes. Should uploading a photo of themselves is inappropriate, why not have students create an avatar?

Dollify is an app for both iOS and Android and creates male and female avatars. Below you can find further suggestions for creating avatars as well as here
How will you be starting off your new academic year?

Further Suggestions:








8 September 2019

The Mobility of Hooking Learning with Video


The other day I received an email asking me to remind students to bring their mobile phones to class. I confess that I was rather taken aback - is that really necessary? As I work with students at Higher Education, I honestly cannot remember a time when I would need to remind them to not to forget their mobiles at home. 

And it is not only students at Higher Ed. If a learner has access to his/her own mobile phone, that device automatically becomes an extension of their self; an extension that quite often, educators need to compete with in order to get students' attention in class. One approach that has always worked with me, is to include a video in lessons - and which can be easily accessed on learners' mobiles. 

ClassHook helps educators locate videos from TV programmes and movies which may be useful for lessons, with a special focus on storytelling. There are playlists for different subjects - from Science to History - as well as for different levels of education.

Educators need to consider these 4 steps once they begin using ClassHook:



This may seem simplistic, however, as with other pedagogical materials, it is up to the individual teacher to know how best to include these resources in their lessons. There is also a pedagogical checklist for teachers as well as a blog for  with further ideas on how to engage students with videos.  An example of videos available includes Miss Peregrine's Home for Peculiar Children: The Peculiar Children:



Mobile learning can be done in different ways - including video viewing.




Design and Images


Images help learners in so many ways; some well known examples are  - for brainstorming activities, to spark interest in a topic/theme, to simplify complex procedures and most importantly, for self-expression.

Myoats  is site where you can create beautiful designs - for free. It is available to use on tablets and desktops, with stunning results. These can then be downloaded and shared among peers or included in students' blogs or other digital assignments/productions. 

I would also include Myoats as an activity for when students need a calm moment, a moment away from assessment pressures and regular learning goals. These quieter moments often clear the mind and help students focus more closely on following classroom activities. 




Once Upon a Picture  offers a selection of free images which educators may use for lessons. It's divided into different Collections and includes a Challenge Book  with images
to encourage learners to think critically.

Once Upon a Picture is a lovely curation of images for teaching and you will be surprised at what you may find there. 


Lastly, students often ask me how they may remove a background from their images. Here are two suggestions to share with learners:


PhotoScissors Online

and

Remove Image Background



Once Upon A Picture trailer from OUA Picture on Vimeo.


Further Suggestions:

Free Images for the Classroom

Visual Libraries - Free Images

Posters, Images and Metaphors

Learning Visually with Themes

Snap an Image, Share a Story

Do You Have Visual Swag?

Three Resources for #ELT on the Go


Life on the go.

Learning on the go.

Yet, does learning on the go really happen?

Not every learning moment has to be embedded in a structured lesson; language learners today have a range of learning tools at the touch of a digital device. Here are some suggestions which foster learning on the go - those moments when you are waiting for a friend, for transport or simply enjoying free, relaxing time. 

Free Rice has new look to its site, yet continues to be as useful and helpful for learning vocabulary as it was before, with the addition of Free Rice App for both iOS and Android

As a follow up activity for self-study or classwork, students can design their own crossword puzzle to test their peers. 


Prepositions in English can be challenging to learners,
as there are often more exceptions than grammatical rules. 
When English language learners are then introduced to phrasal verbs, confusion abounds. 

English phrasal verbs can be easily reviewed with a short video:





As a follow up, students can create their own short videos with Powtoons or Animaker, for instance. 

An easy tool for both learners and teachers is WheelDecide. Wheel Decide is essentially a decision making tool,  but can be used to choose discussion topics, vocabulary and anything that you wish according to your teaching context - you only need to change the items. 

What learning on the go tools will you be sharing with your learners this Autumn?





Superheroes for Writing


Learning while playing has always been part of growing up. Long before digital technologies were used in classrooms, foreign language teaching had already incorporated games where skill acquisition and development were regularly introduced. 

Today, however, there is an ever growing choice of digital tools for learners to engage in and create digital artifcacts, such as stories written in visual formats. Comics are engaging for young learners and fun to create, either on their own or with partner. 

Super Hero Maker is an app which gives young learners the opportunity to put visuals of monsters and heroes together to create a story while they narrate their story. 

To create a story, learners can:

* Drag and drop multiple scenes to create a comic strip;

 * choose from 27 background scenes: skyscrapers, space ship, the moon, wild west, ice cave, deep sea

 * include 170+ animated stickers with sound effects

 * record their voice to narrate their story



Screen time doesn't need to be stifling and mind numbing with repetitive games.

Screen time can also enable story-telling with monsters and heroes expressing magical narratives and dreams.


Further Suggestions:

Create a Cartoon

Creating Comics

Narratives for Learning

Comic Life

What is student agency–and why do we need it?


Images - Pexels

7 September 2019

All Aboard with Digital Literacies


How confident are you in your digital skills?

How confident are your students?

All Aboard is a place where you can sharpen your digital awareness as well as your students. 

It is geared towards higher education in particular, but perhaps may even support learners in other contexts, as much of the content is relevant for digital users today. 

Playing with the metaphor of a journey (and what else is learning but a life-long journey?), All Aboard offers a map for raising awareness about  digital skills frameworks and covers different categories of our engagement with the digital. In order to make this "journey" simpler, a map
of the different categories is given to portray the different references and skills of our digital world:

The metaphor extends the notion of exploration, journey and progress, alongside the separate categories in each of the metro lines, each of which corresponds to broad areas relevant to anyone teaching, learning, or indeed being creative in a digital space. "

The site is simple to navigate, and in Stations, you can find different resources for each topic, for instance, Digital Identity which offers content and learning objectives, as well as resources for learners, trainers and developers. 

Under the heading of Travelcards, you can then find further resources such as an Introduction to Digital Research Skills  and a lesson on Tools for Learning


Overall, it is another great resource for both teachers and students to learn, reflect and develop their digital literacies skills. 

How will you be teaching digital literacies
this new academic year?


Further Suggestions:

Analysing Digital Media Literacies


Fragments within Education - A Case for Digital Literacies

Digital Media Fluencies

Digital Literacies with Surveys and Quizzes

Reading: Fact or Opinion

Literacy Ideas


Images - Pexels