19 October 2016

Learning to Learn with Notecards and Games

Learning never comes easy, regardless of all the spins we may want to wrap around it. Learning is not something that is done to others either - it is something the individual engages in. It something that one does to oneself and the more practice, the better one does things.

This is particularly true when learning languages (or anything else for that matter). Learning, failing and picking oneself up again where one failed is an inherent part of learning.

So how can educators help learners in this process of learning? By involving them in their learning process. Among the many different ways to achieve that, one can resort to the old fashioned use of note cards - but today, with a twist.

Easy Notecards is free, can be used on different kinds of digital devices, may be embedded in a website, offers game options (Bingo rooms which can be set to multiple or individual players)  as well as quizzes and matching activities. Sets of books may be public or private (requiring a password to share), you can include images and card sets can be printed.

Easy Notecards , which can be used in any subject, is especially great to use in areas of ESP such as Medical English and Business English, for example, where specific vocabulary needs to be revised and takes time to learn. It can be used in lessons, giving students the opportunity to work in pairs or with online/distant learners. This kind of activity  gives students the opportunity to test themselves, to challenge their own learning and revision practices, and to decide what needs further revision or clarification.

Using digital tools doesn't need to be all bells and whistles and things going pop in the middle of the night. Offering learners digital tools which can be easily accessed on a variation of digital devices is modelling how digital tools can be used for learning, how learning and revising can be done anywhere, and most of all, how students can become autonomous learners, choosing when and where to revise/learn. This is an approach of empowering learners, helping them to become autonomous, active and responsible for their own learning.

Learning, like any element of change,  takes time. Perhaps, learning too, also includes somewhat, painful moments (revising means making a choice to be pro-active in one's learning).

Lessons remembered, however,  are often the ones where one invests more time and effort.

How else can educators help students do revisions?

Apocalyptos from Apocalyptos Team on Vimeo.

Further Suggestions:

Revision with Games

That Time of Year Again - Testing and Revisions

Digital Bridges for Learners

A vision for PERSONalized learning

No comments:

Post a Comment